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Agares' Blog

Our Lead Programmer writes about general programming thoughts and experiments, his experiences with Unreal Engine 4 and our Projects in general, added up by some neat little tutorials.

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Learn more about our greatest project, Myrdragor MMORPG

Tirnithils Blog Logo

Tirnithil's Blog

Game Designer and 3D-Artist Nicholas Wolf writes about stuff he is working on and general thoughts and concepts regarding games and the progress of making those.




Last week we spoke about developing an idea and its consisting pieces. We spoke about core elements of an idea, and how we can extract influences from that idea. Until now, our idea looks like this:

“The protagonist in leather suits has to fight through endless amounts of enemies, while using all his abilities, like shooting different firearms and different movement maneuvers. Fire, Explosions, hails of deadly bullets and a race against the time.”

We also have declared that we need a good action type movement, exciting effects and music.

Today I want to show you how we can develop a concept from this basic idea.

Read more: Making Games #2 - From Idea to Concept

You want to see


Myrdragor is a dynamic sandbox MMORPG, where the players make their own world and legends.


Tidy is a "jump'n'think" casual game, where you have to push boxes.